The Main Floor
The air in the main room is a thick cocktail of expensive cologne, cheap cigarette smoke, and the electric hum of the city. Down here, the neon reflects off the spilled gin and the polished shoes of men looking for a way up—or a way out. This isn’t just a bar; it’s the counting room of the streets. Every whisper across a booth is a contract, and every drink poured is a debt being settled. If you’re looking for work, or looking for trouble, you’ll find it here among the soldiers who keep the Moretti machine humming


Sonny"The Spark" Santoro
A.K.A: The Arsonist
THE DOSSIER: Sonny doesn't like loose ends. If a shopkeeper in Jersey forgets his monthly tribute, Sonny is the one who ensures the insurance claim is filed by morning. He’s been a fixture at La Rosa Nera since the '82 turf wars and hasn't missed a "meeting" yet
THREAT LEVEL: Elevated
EXECUTION DIFFICULTY:[ 4/10 ] Trying to whack him is like trying to catch a shadow in a blackout. By the time the spinner stops, he’s already three blocks away and halfway through a new alibi.

Nicky "The Nose"
A.K.A.: The Lounge Lizard; Mister Sniffles
THE DOSSIER: If the Syndicate had a mascot, it would be Nicky, but they’d probably forget to feed him. Nicky has been 'working' the lobby of La Rosa Nera since before the marble was polished. He’s a walking encyclopedia of bad bets, cheap cigars, and other people’s business. He claims he’s a 'high-level scout,' but mostly he just identifies undercover cops by the smell of their laundry detergent. He’s survived three wars and five recessions by being the guy nobody bothers to shoot. If you need to know who’s cheating on their taxes or which senator is in the VIP booth with a mistress, Nicky is your man—just don't expect him to keep a secret for more than five minutes.
POSITION: Unofficial Lobby Watchdog / Professional Nuisance
THREAT LEVEL: Minimal
EXECUTION DIFFICULTY: [ 06 / 10 ] // FIELD NOTE:Honestly, a stiff breeze or a loud noise might do the job. He’s more likely to trip over his own oversized shoes than put up a fight. Killing him isn't a hit; it's a mercy killing. Most guys just give him a twenty to shut up and go away.
The VIP Lounge: The Velvet Trap
Above the noise of the main floor, the air gets thinner and the drinks get more expensive. The VIP Lounge is a sea of red velvet, dim gold lighting, and heavy silences. This is where the ‘Made Men’ hold court and the city’s elite come to ruin themselves. In these booths, a nodded head can move a ton of product or end a twenty-year career. It’s plush, it’s private, and if you aren’t invited, the walk to the exit is the longest one you’ll ever take. Remember: out here, even the walls have ears—and they’re all on the Moretti payroll.

Salvatore “The Suit” Bellini
Known throughout the underworld simply as “The Suit” for his impeccable tailoring and clinical professionalism, Salvatore doesn’t engage in turf wars or street-level shakedowns. He is a specialist. He haunts the dimly lit corners of La Rosa Nera, waiting for the right price to be placed on a head.
Salvatore operates on a level of lethality that borders on the supernatural. In a city where everyone has a price and every kingpin has a weakness, “The Suit” has neither. He is a vacuum in the social fabric of the mob—he has no recorded address, no fingerprints on file, and a reputation for finishing jobs that others deemed impossible. His presence at the lounge is a constant reminder to every player: no matter where you hide on the board, Salvatore can find you.
FAMILY TIES: His legacy continues through his son, Sterling “The Saint” Bellini. While Sterling has moved into the world of high-end information and “digital shields,” he maintains a direct line to his father’s old-school brutality. Once per game, Sterling can call in a “Family Favor,” summoning Salvatore from the shadows to eliminate a target anywhere, anytime.
POSITION: Independent Hitman for Hire / Syndicate Urban Legend
THREAT LEVEL: EXTREME (TERMINAL)
EXECUTION DIFFICULTY: [ — / 10 ] // FIELD NOTE: Target is UNTOUCHABLE. Do not attempt an engagement. There is no recorded instance of Salvatore being wounded, let alone killed. He cannot be removed from the game; he is not a player in the war—he is the tax the losers pay. If you see him coming, your game is already over.


Julian "The Icon" Thorne
A.K.A: Liquid Gold
THE DOSSIER: Julian doesn't carry a piece; he carries a black card with no limit. He’s the most dangerous man in the room because he’s the one everyone wants to be. He spends his mornings in a supercar and his nights at La Rosa Nera, laundering Syndicate millions through 'art investments' and 'tech startups.' He’s got the charm of a movie star and the soul of a debt collector. If Julian offers you a drink, check the interest rate—by the time you finish the glass, he probably owns your house.
POSITION: High-Stakes Ghost / Syndicate Money Mover
THREAT LEVEL: Elevated
EXECUTION DIFFICULTY: [ 06 / 10 ] // FIELD NOTE: Julian is soft compared to the Vise, but his security is top-tier. He travels in a convoy of armored exotics. To get to him, you don't use a gun—you use a better investment opportunity.


Sterling "The Saint" Bellini
A.K.A: "Blue Ice"
THE DOSSIER:Sterling doesn't look like a criminal because he’s too busy looking like a billionaire. He dresses in sharp, monochromatic designer suits—usually ice-blue or slate-grey—and carries himself with a terrifying stillness. He’s the man you go to when the law can't help you and the Mob is too loud. Sterling deals in the one currency more valuable than gold: Secrets. He’s clean, he’s precise, and he has never been caught with a hair out of place. He doesn't break legs; he breaks reputations, bank accounts, and lives with a single phone call.
POSITION: High-End Fixer / Information Merchant
THREAT LEVEL: Severe
EXECUTION DIFFICULTY: [ 08 / 10 ] // FIELD NOTE: Sterling is a phantom. He has no permanent address and three different passports from countries that don't exist. He’s protected by a 'Digital Shield'—if you get within ten feet of him with a weapon, your bank account is drained and your identity is erased before you can pull the trigger.
The Back Office: Sanctum of the Vise
Behind a door of reinforced steel lies the brain of the Moretti machine. The Back Office doesn’t care about neon or music; it smells of stale espresso, expensive tobacco, and the copper tang of old coins. This is where Vincenzo ‘The Vise’ Moretti sits, flanked by his Consiglieres, turning the city’s chaos into a balance sheet. There are no ‘accidents’ discussed in this room—only tactical decisions. If you’ve been called back here, you’re either getting a promotion or a permanent retirement. In the Sanctum, the only thing more dangerous than the men is the silence between their words.


Vincenzo Moretti
"The Vise"
A.K.A: :ALIAS_01: "The Vise" // ALIAS_02: "Il Capo della Morte" (The boss of death) // ALIAS_03: "The Human Grinder"
THE DOSSIER: They don't call him 'The Vise' because he’s steady; they call him that because once he has you, there is no escape. Vincenzo doesn't shout, and he doesn't scramble. He operates with a cold, mechanical precision that turns rivals into memories. While the city sleeps, he’s in the back room of La Rosa Nera, tightening the grip on every union, every precinct, and every politician in the tri-state area. If you're looking at him across a desk, you've already lost. The only question left is how much it's going to hurt when he closes the jaw
POSITION: Il Capo / Head of the Moretti Syndicate
THREAT LEVEL: *** C R I T I C A L ***
EXECUTION DIFFICULTY: [ 10 / 10 ] // FIELD NOTE: Whacking Vincenzo isn't a 'hit'; it’s a war. He hasn't survived forty years at the top by luck. He’s got snipers on the roof, a bulletproof desk, and a city-wide alarm system that triggers the moment a stranger looks at him sideways. Attempting this spin is a death sentence for 99% of the players.


The Ricigliano Brothers
Babyface Bobby Ricigliano
Vinnie "The Vulture" Ricigliano
THE DOSSIER: They say Bobby got the looks and Vinnie got the temper, but both of them got the killer instinct. Bobby 'Babyface' Ricigliano handles the front-end—he’s the one who smiles while he tells you exactly how much you owe. Vinnie 'The Vulture' stands behind him, waiting for you to say 'no' so he can start picking the bones clean. They operate as a single unit; if you see one, the other is already behind you. They don't just collect debts—they collect souls.
POSITION: The Cleanup Crew / Heavy Enforcers
THREAT LEVEL: Elevated
EXECUTION DIFFICULTY: [ 6/10 ] The Twins have survived more execution attempts than the city has seen snowstorms. People say they’ve got a guardian angel, but the truth is, they just wear more Kevlar than a SWAT team.


Beefy Rico Moretti
THE DOSSIER: Rico Moretti is the Syndicate’s primary anchor at the Port. He controls the Longshoremen's Union with an iron fist. Unlike his more 'polished' associates, Rico relishes the physical aspect of the business. He is the family's primary 'Wall'—nothing moves in or out of the city without his stamp. Despite his size, he is intellectually sharp and manages a complex web of shell companies. He is rarely seen without a plate of food or a weapon within arm's reach.
POSITION: Caporegime (Port & Labor Operations)
THREAT LEVEL: Severe
EXECUTION DIFFICULTY: [ 7/10 ] // FIELD NOTE: Do not attempt a solo approach. Rico is never truly alone; his 'associates' at the docks are fanatically loyal.


Marcello "The Architect" Valli
A.K.A:: The Ghost Lawyer
THE DOSSIER: Marcello Valli doesn't carry a gun; he carries a briefcase, which in Valient city, is far more lethal. He is the Architect of the Moretti empire, the man who turns 'dirty' money into 'clean' skyscrapers. While the twins are out breaking legs, Marcello is in a wood-paneled office rewriting the law. He has a smile like a shark and a memory like a vault. If you see him coming, don't bother running—he’s already bought the road you're standing on
POSITION: The Consigliere
THREAT LEVEL: Severe
EXECUTION DIFFICULTY: [ 08 / 10 ] // FIELD NOTE: Marcello isn't hard to find, but he's impossible to touch. He’s protected by a layer of legal red tape and high-level political 'friends.' If you whack the Architect, you aren't just fighting the mob—you're fighting the State.



